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Solve It While You Walk

As the Romans are supposed to have said: solvitas perambulum – ‘solve it while you walk.’

Harry Brennan, who found that a good walk turned on his mind’s light bulb when it came to his game development project:

You never know what you can come up with – and it may even help you avoid some deep technical problems altogether and save large amounts of time, simply by allowing you to take a different design decision.

A Walk

When people don’t take enough breaks, their creativity, and productivity decline. Humans are not designed to be sedentary. We come with our own mobile application. They’re called legs. Use them to jumpstart your brain!

The Manager’s Oath

“First, do no harm”—it’s a fundamental principle of medical ethics and constant reminder to every medical professional that intervention carries risks just as inaction does. In Latin, it’s Primum non nocere:

Another way to state it is that, “given an existing problem, it may be better not to do something, or even to do nothing, than to risk causing more harm than good”. It reminds the physician and other health care providers that they must consider the possible harm that any intervention might do. It is invoked when debating the use of an intervention that carries an obvious risk of harm but a less certain chance of benefit.

It’s something that’s easy to forget for doctors, because they view themselves as healers and they’re capable of tremendous good. But it’s an absolutely vital to check the behavioral tendency that Abraham Kaplan called the law of the instrument: “Give a small boy a hammer, and he will find that everything he encounters needs pounding.” What’s important is the health of the patient, not the dilemma between intervention and inaction.

In The Progress Principle, Harvard Business School professor Teresa Amabile and psychologist Steven Kramer discovered a surprising fact about what motivates people at work that every manager should know. The most powerful positive motivator for people at work is making progress in meaningful work, but it pales in comparison with the negative impact of hitting dead ends and encountering setbacks which has the greatest effect on motivation.

Professor Amabile and Kramer analyzed the language used in nearly 12,000 employee diary entries for accounts of progress and setbacks, and they compared appearances of those events to self-reported emotional levels of happiness and frustration, and what they found was alarming.  Setbacks were greater than three times as powerful in increasing frustration than the power of progress to diminish it.

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What I Wish I’d Known: The Best of the Internet

Happy Friday! Catch up with the best of what we’ve shared on the interwebs this week!

Our Chief Happiness Officer Ginni Chen’s expert advice on how to make customers happy over at the Firefly blog.

How to use small wins to fuel great achievements.

How the brain performs better when faced with a challenge.

What 25 entrepreneurs, including our very own Walter Chen, wish they’d known before founding their first startup.

When to quit.

The Awkward Leader

Being a manager is difficult because it feels unnatural.  Your job isn’t actually to get work done.  You’re doing your job as a manager when what you’re doing doesn’t resemble work at all.

Andy Grove on information gathering

To Andy Grove, legendary CEO of Intel, a manager’s fundamental work of information gathering can be among the most unnatural and that awkwardness is a necessary part of being a leader.  Information gathering is the bread and butter of a manager’s work, but doing it effectively can mean making yourself vulnerable to looking and feeling like you’re doing nothing.

Grove instructs managers that “[t]here is an especially efficient way to get information, much neglected by most managers” that is underutilized “because of the awkwardness that managers feel about [it].” That is, be out in the open in your company, doing nothing.

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Autonomy, Achievements and Awesomness: The Best of the Internet

It’s been a tough week for those of us in Sandy’s path. Our best wishes to those dealing with the aftermath! Be safe! 

Now, catch up with the best of the stuff we’ve shared this past week!

We visually visited 10 awesome startups. Check out the pics of some cool company culture!

Our very own Ginni Chen wrote a guest post for Women 2.0 about how successful women share their accomplishments.

Employees are happier when they’re trusted to exercise autonomy.

How virtual teams collaborate.

The only purpose of customer service is to change feelings.

Entrepreneurs should take the lead in building sustainable startup communities.

The Other Half of Your Job

Corralling brilliant and creative individuals to work together as a team is incredibly difficult.  That’s why every successful company where people are both productive and happy feels a little magical.  The harried, stressful environment or the disengaged, sullen office are both far more common sights.

You might think that creative and productive individuals easily combine to form creative and productive teams, but I’ve noticed that the opposite happens more often than not.  An individual’s creativity and productivity are extremely fragile things that are liable to fall apart when individuals are put in a room to work on problems that are complex, time-constrained, and flat-out hard.

A well-intentioned response that I often see out of productive people is to get frustrated when not enough is getting done and go 100% into heads-down mode, but that just exacerbates the problem.  What ends up happening is embitterment, disengagement, and finally, attrition.  Preventing all that from happening is the other half of everyone’s job.

Tom Sachs, on the importance of communicating at work

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